[PDF] game design free ebooks download




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253 books found   ►also search"game design" in ,
ID Author(s) Title Publisher Year Pages Language Size Extension GET
1036165 Andrew Gahan (Auth.) 3D Automotive Modeling. An Insider's Guide to 3D Car Modeling and Design for Games and Film
978-0-240-81428-5
Taylor & Francis 2011 456 English 102 Mb pdf GET
567554 Andrew Gahan 3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film
978-0-240-81428-5
Focal Press 2010 486 English 43 Mb pdf GET
580324 Andrew Gahan 3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film
978-0-240-81428-5
Focal Press 2010 468 English 43 Mb pdf GET
716858 Eberly D.H. 3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics
978-1558605930
Morgan Kaufmann 2000 560 English 70 Mb pdf GET
1038 David H. Eberly The Morgan Kaufmann Series in Interactive 3D Technology
3D game engine design: a practical approach to real-time computer graphics [Book & CD-ROM 1st ed.]
9781558605930, 1558605932
Morgan Kaufmann 2000 586 English 6 Mb djvu GET
917850 David H. Eberly 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics [2nd ed.]
0122290631, 978-0122290633
CRC Press 2006 1022 English 10 Mb pdf GET
178875 David H. Eberly The Morgan Kaufmann Series in Interactive 3D Technology
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics [Book & CD-ROM 1st ed.]
1558605932, 9781558605930
Morgan Kaufmann 2000 596 English 74 Mb pdf GET
266742 David H. Eberly The Morgan Kaufmann Series in Interactive 3D Technology
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics [Book & CD-ROM 1st ed.]
9781558605930, 1558605932
Morgan Kaufmann 2000 561 English 39 kb rar GET
1540376 Anna Anthropy A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
9780321886927, 0321886925
Addison-Wesley 2014 0 English 3 Mb epub GET
1315378 Anna Anthropy, Naomi Clark A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design [1 ed.]
0321886925, 9780321886927
Addison-Wesley Professional 2014 240 English 8 Mb pdf GET
756248 Raph Koster A Theory of Fun for Game Design [1 ed.]
1932111972, 9781932111972
Paraglyph Press 2004 256 English 4 Mb mobi GET
248994 Raph Koster A Theory Of Fun For Game Design [1 ed.]
9781932111972, 1932111972
Paraglyph Press 2004 256 English 87 Mb pdf GET
1115344 Raph Koster A Theory of Fun for Game Design
1932111972, 9781932111972
Paraglyph Press 2004 256 English 4 Mb epub GET
1387270 Takashi Lijima Action Anatomy For Gamers, Animators and Digital Artists Harper Collins Design International 2005 163 English 121 Mb pdf GET
566875 Rex van der Spuy AdvancED Game Design with Flash [1 ed.]
1430227397, 9781430227397, 9781430227403
2010 500 English 10 Mb pdf GET
1540449 Rex van der Spuy AdvancED Game Design with Flash
1430227397
Apress 2010 English 21 Mb pdf GET
612590 Rex van der Spuy AdvancED Game Design with Flash [1 ed.]
1430227397, 9781430227397
friendsofED 2010 809 English 21 Mb pdf GET
1375779 Rex van der Spuy (auth.) Advanced Game Design with HTML5 and JavaScript
978-1-4302-5800-1, 978-1-4302-5801-8
Apress 2015 540 English 10 Mb pdf GET
1529320 Rex van der Spuy Advanced Game Design with HTML5 and JavaScript
978-1-4302-5800-1
Apress 2015 552 English 11 Mb pdf GET
1360183 Michele D. Dickey Digital Games and Learning
Aesthetics and Design for Game-based Learning
041572094X, 9780415720946
Routledge 2015 174 English 1 Mb pdf GET
915977 Koen V. Hindriks, Birna van Riemsdijk, Tristan Behrens, Rien Korstanje (auth.), Frank Dignum (eds.) Lecture Notes in Computer Science 6525 Lecture Notes in Artificial Intelligence
Agents for Games and Simulations II: Trends in Techniques, Concepts and Design [1 ed.]
9783642181818, 3642181813
Springer-Verlag Berlin Heidelberg 2011 206 English 5 Mb pdf GET
445052 Koen V. Hindriks, Birna van Riemsdijk, Tristan Behrens, Rien Korstanje (auth.), Frank Dignum (eds.) Lecture Notes in Computer Science 6525 Lecture Notes in Artificial Intelligence
Agents for Games and Simulations II: Trends in Techniques, Concepts and Design [1 ed.]
3642181805, 9783642181801
Springer-Verlag Berlin Heidelberg 2011 206 English 4 Mb pdf GET
632734 Koen V. Hindriks, Birna van Riemsdijk, Tristan Behrens, Rien Korstanje (auth.), Frank Dignum (eds.) Lecture Notes in Computer Science 6525 Lecture Notes in Artificial Intelligence
Agents for Games and Simulations II: Trends in Techniques, Concepts and Design [1 ed.]
3642181805, 9783642181801
Springer-Verlag Berlin Heidelberg 2011 206 English 5 Mb pdf GET
591056 Koen V. Hindriks, Birna van Riemsdijk, Tristan Behrens, Rien Korstanje (auth.), Frank Dignum (eds.) Lecture Notes in Computer Science 6525
Agents for Games and Simulations II: Trends in Techniques, Concepts and Design [1 ed.]
3642181805, 9783642181801
Springer-Verlag Berlin Heidelberg 2011 206 English 4 Mb pdf GET
591316 Koen V. Hindriks, Birna van Riemsdijk, Tristan Behrens, Rien Korstanje (auth.), Frank Dignum (eds.) Lecture Notes in Computer Science 6525
Agents for Games and Simulations II: Trends in Techniques, Concepts and Design [1 ed.]
3642181805, 9783642181801
Springer-Verlag Berlin Heidelberg 2011 206 English 5 Mb pdf GET
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 Ярославский Л., Мерзляков Н.С.

Allen Altman, Steven Kleiman
Чень Ч., Ли Р.
Emmanuel Letellier (auth.)
Зарисски О., Самюэль П.
Frutiger T.K.
Риекстыньш Э.Я. (Riekstins)
Peter Bullen, P. S. Bullen
John Horvath
Titchmarsh E.C.
Мартинсон Л.К., Малов Ю.И.
Шаповалов.
Gordon Wassermann
Александров А.Д.
T. A. Chapman (auth.)
Ху Сы-Цзян.
Serge Lang (auth.), Serge Lang (eds.)
Melrose.
Ленг С. (S.Lang)

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